Reviews Ordered by audio score Same headphones, same reference level, every game
The Audio Pass emblem The Audio Pass
All reviews

Six games taken through the full listening pass

A review appears here only after a complete playthrough on headphones and a second partial pass on speakers, so that any claim about positional accuracy or mix balance holds for both.

A diver silhouette descending past a vast submerged structure with shafts of pale blue light
Review

Deepwater Line

The best positional audio we have heard this year, and the only game in our table we could navigate blind. Directional vagueness used as a design language rather than a limitation, with a 2.1 dB dialogue gap that never asks you to touch the volume.

2.1 dB gap Subtitles pass Either output
9.3
Audio
A dense conifer forest at night with fog and a single lantern casting pale blue light
Review

Lantern Wood

The widest dynamic range in our table, achieved by trusting silence for minutes at a time. Superb on a quiet evening with headphones, and genuinely difficult to follow in a room with any background noise at all.

3.4 dB gap Subtitles pass Widest range
8.9
Audio
An isometric industrial district at night with lit windows, canals and cranes
Review

Harbour Ledger

A city-builder with a genuinely beautiful ambient bed, interrupted by an alert every eleven seconds once the city grows. The sound design and the systems design are working against each other and the systems are winning.

5.2 dB gap Subtitles pass Alert fatigue
7.8
Audio
A dim broadcast booth at night with a microphone on a boom arm and a glowing signal meter
Review

Signal Hours

An entire horror game built on one compression trick, which is frightening for two hours and mechanical for six. The idea deserves a game that varies it, and the subtitle implementation captions none of the effects the trick depends on.

6.8 dB gap Subtitles fail Headphones required
7.4
Audio
A narrow snow ridge at dusk with a climbing rope and distant peaks in blue haze
Review

Cold Ridge

Continuous wind for six hours, with almost no variation in texture or level. The one game in four that we finished with a headache, and the only one where turning the effects slider down improved our understanding of the story.

7.1 dB gap Subtitles partial Fatiguing
6.9
Audio
An abstract corridor of concentric pulsing rings with a small running figure
Review

Pulse Ladder

Perfect timing windows that depend on a transient speakers cannot reproduce cleanly. Excellent on headphones, close to unplayable without them, and nothing in the game or its options suggests this before you buy.

9.2 dB gap Subtitles partial Headphones essential
6.6
Audio
Six of six reviews shown Notes and surveys filed separately