Notes Surveys and shorter pieces from the desk Filed as each pass completes
The Audio Pass emblem The Audio Pass
Listening notes

Measurements, comparisons and complaints

Everything here either covers several games at once or examines a single technique closely. Full game verdicts live on the reviews page.

An isometric industrial district at night with lit windows, canals and cranes
Note

Strategy Games And The Tyranny Of The Notification Sound

Five city-builders measured for alert frequency against city size. The worst reached one interruption every eleven seconds at moderate scale, which stops being a soundscape and becomes an appliance failing.

Note 5 games 9 min
11
Seconds
A narrow snow ridge at dusk with a climbing rope and distant peaks in blue haze
Note

Wind Is The Hardest Sound To Get Right, And Most Games Give Up

Continuous noise without rhythm is hard to make interesting and easy to make exhausting. Four mountaineering games produced four different failures, and the best result came from a game that simply used less of it.

Note 4 games 8 min
4
Compared
From the reviews

Findings worth pulling out

A diver silhouette descending past a submerged structure with shafts of light Review

Navigating Deepwater Line With The Screen Off

We completed two sections by ear alone to test whether the positional claims held. They did, and the exercise revealed a detail in the mix we had not noticed while looking at it.

9.3 audio Review
A dim broadcast booth with a microphone on a boom arm and a glowing meter Review

One Compression Trick, Eight Hours Long

Signal Hours ducks everything when the radio speaks. We measured the effect, admired it, and then counted how many times it repeats without variation before it stops working.

7.4 audio Review