Currently 38 games passed through the listening desk Dialogue-to-effects balance measured in every one Subtitle quality graded separately
The Audio Pass emblem The Audio Pass
A dim studio desk with large over-ear headphones resting on a mixing surface and faint pale blue level indicators
Listening note

Thirty-Eight Games Measured: Dialogue Is Losing To Effects By About Six Decibels

We ran every game through the same listening pass with the same headphones and the same reference level, then compared quiet dialogue against loud combat. In twenty-three of thirty-eight, the gap was wide enough that following a conversation and surviving a fight required different volume settings.

Note 38 games Same reference level throughout 15 min read
Reviews

Games judged by what reaches your ears

Each review records the dialogue-to-effects gap, positional accuracy on headphones and speakers, dynamic range across quiet and loud scenes, and the quality of the subtitle implementation.

A diver silhouette descending past a vast submerged structure with shafts of pale blue light from above
Review

Deepwater Line Is The Best Positional Audio We Have Heard This Year

Sound underwater should be directionally vague, and this game commits to that while still letting you locate what matters. We tested it blind, navigating by ear alone, and completed two sections without looking at the screen.

Headphones assumed 2.1 dB dialogue gap
9.3
Audio
Listening notes

Shorter pieces from the desk